Saturday, 6 February 2010

A Short Entry Because I Didn't Do That Much

Right... The next one then! If I keep this up, this thing might actually become something! I mean, right now it's just one post, with another one in the making as I type. It's not a big thing right now, is all I'm saying. But who knows, one day, it will be! Maybe one day, my blog will be known all over the world, and Steven Spielberg will want to make a movie about it, saying it could be his best work yet, if I only gave him the go-ahead.
Yeah, maybe...

Until that day, I'll just keep on doing what I do best, which is wibble on aimlessly. Which, strangely, is exactly what people seem to like! Sam said so, in his reaction to my previous post, and then someone, somewhere else said pretty much the same thing to me. Weird. Too bad you can't really use this technique when writing an actual story. Or so it seems to me. I have made a few attempts in the past, you see. At writing a book, that is. In fact, I got quite far with one of these. The trouble with all of these stories is that I simply started writing them because I felt like writing, at the time. You know, I had an idea for a story in my head, and I just started writing it. Without some sort of plan about where the story was going, obviously. Indeed, I just started, and made that shit up as I went along.
The result has always been the same: I wrote myself into a corner, so to speak. I always got to a point where I was like, owkaaayy, and, now what? Where does the story go next? Or indeed, how does it end? I've also written and drawn a comic, which still doesn't have a proper ending. Actually, that comic might be a bit of a bad example, since miraculously, that story does make sense from beginning to, er, almost the end. In fact, the story is over, it just hasn't been concluded yet. You know, the Bad Guy has been defeated (or has he?) the prize has been won, everybody's happy. I know, I could just end it with that, but I don't like it. It needs a good and proper ending. And it's the 'good' part that's the problem. I mean, I could easily say "It's all over, and everyone went home and was happy." Yeah, like fuck I could. That's no ending. That's the same as going "Oh, it was all a dream"! Not gonna happen. Not in my story. Oh well, I'll think of something, someday. Indeed, someday, because stupidly, I've said to myself that if and when I do finally pick up that comic again, I'm going to completely redraw it, thereby getting back into the story, after which the good and proper ending will come naturally. Sounds like a good idea, maybe, but in my particular case, it really isn't. It seems that the bigger a challenge becomes, the more I tend to not be able to deal with it. And it's not just the writing of stories that's affected by this problem, I can tell you.

Wow... how's that for rambling on, eh? Indeed, and getting a bit too heavy for my liking, as well. I mean, I want people to be entertained when reading this, not wanting to commit suicide or something because they got all depressed and stuff.
So! On to lighter stuff! Let's talk games! Yeah, well, as far as the 'which-games-did-you-play-yesterday' and the 'tell-me-all-about-it' stuff is concerned, there isn't a whole lot to say. I'll try anyway.
Since no one was online when I started, I popped in Dante's Inferno and had fun. I didn't really do anything special though. You know, the game just went on for a bit; jump this ledge, kill those monsters and punish them afterwards, rinse and repeat. Ooh, that, by the way, is actually something to say a little something about! The Punishing or Absolving of enemies. Just as in God of War, some enemies can be killed in a special way, as soon as you've kicked their balls enough. Indeed, the well-known QTE moment. In DI, what you do is you grab the purple-balled enemy, after which you get to decide whether you want to punish or absolve it. Punishing can then come in the form of simply bashing a button. A cooler way is when you get to rip an enemy in two, which is cleverly done by moving the two thumbsticks away from each other.
Absolving is completely different though. Here, you get a... um... Well, it's a small minigame, actually, mixed with the QTE thing. Yeah, that makes sense. Okay, um... It's like Gitaroo Man! Only, different. Okay, never mind. I always punish my enemies, so I don't really know that much about the absolving Gitaroo Man-like only different QTE minigame, okay?
What I do know is what the result of either punishing or absolving is, which is what matters. See, in DI, your main melee weapon is Death's scythe, which I like, a lot. Then, Dante also has this cross sewn into his chest, which can fire off cross-shaped magic bullets, as it were. A projectile attack, at any rate. Now, in DI, you've got a skilltree that you can spend points in to... Yeah, well, like GoW, only not as good as, you know?
The difference though is, you've actually got two skilltrees; one for evil, one for holy. Depending on how you finish off an enemy, you get experience for one or the other, which unlocks higher skills. Here's the trick though: building up the evil skilltree makes the scythe more powerful, building up the holy one increases the damage on the cross-magic. Well, that made my choice easy, I can tell you. It's simple: I want to hack and slash, not shoot! I'm not saying the cross-magic is worthless, because it isn't. It's great to have, as a secondary weapon! I'd like my main weapon to be a soul-reaping, baby-chopping, kickass-scythe though, thank you please. Yeah, that and, I'll admit, I do love being evil, in games. But, that's a different subject. One I may or may not talk about in another post.

Anyway! Like I said, there isn't a whole lot I can say about what I did, yesterday. I'm sorry, I did it again, didn't I? I can't help it, I'm sorry.
Like I said though, I only played a little DI. Because then, suddenly, one of my friends came online. Not long after that, two more appeared, and so a nice game of 4 player co-op Borderlands ensued, after all. And a very profitable game it was, as well! All four of us reached level 50! Yeah baby, yeah! Right now, this is the level cap, and we were all rewarded with a well-earned trophy for reaching it. Indeed, I said right now, because that level cap will be raised with the arrival of the next bit of DLC. Well, bit... I've heard it's going to be quite large, actually. Larger than the Zombie Island of Dr. Ned, anyways. I think it's going to be really good, at any rate.
Yeah, Borderlands... I really had some great times with that one. Or rather, my friends and I did. Easily one of the best co-op experiences to be had these days, this game is. I'm sure Left 4 Dead 2 is pretty sweet as well, but that's different. Completely different, actually.
And then, near the end of our session, we all suddenly decided on getting Modern Warfare 2, for even more multiplayer fun! Is that a strange thing? Is there something wrong with that? No, and no. Bear in mind though, that I already own the game on my 360, where I'm somewhere around level 35. Indeed. But hey, I'm a social guy, right? And since neither of these three friends in question own a 360... It'll also be nice to get some more Trophies, by the way.
All in all then, I think I can safely say that I had a very satisfactory gaming session, yesterday. I wonder what this morning will bring, in that respect!

And with that, I'm going to end today's entry. Only an hour left before my shift ends and, well, I don't really have that much left to say anyway. I mean, I could easily go on I suppose, but I won't. There's no need to get all biblical here, length-wise. Or in any other way, for that matter. Still, if I keep on blogging, I might just get there. Length-wise. And I do believe I like doing it, so yeah, it just might happen.
It just might...

1 comment:

  1. A book I'm reading at the moment says that if you get stuck writing a story like that, you can find a way out of it by doing an exercise called "What If?"

    You let your imagination run wild and write down five different ways that the story can continue, not worrying about the ending, but just concerned with the next event or scene. Then the hope is that by letting yourself go wild, exploring five completely different directions, one of them will feel right enough to go with.

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